Hi Ashlee - Thank you for your feedback. I'll just quickly address a couple of your concerns.
1. I don't intend at all to drastically change any aspect of the game. Essentially, when I created the game, I didn't anticipate writing exploration mingles, as I had thought players would use the missions on the exploration page to engage with that aspect of the game. The missions are very low-maintenance from a modding perspective, while writing an exploration mingle and curating gamewide plot is much more labor-intensive. My idea for the game going forward is to put that labor into the aspects of the game that players are more interested in and have the other theme be more low-maintenance.
2. The idea of incorporating the TDM prompts into the monthly mingles is a great one, and something I'll definitely be considering going forward. I'll give some thought into how to keep the TDM interesting but incorporate some of those aspects into the monthly mingles.
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1. I don't intend at all to drastically change any aspect of the game. Essentially, when I created the game, I didn't anticipate writing exploration mingles, as I had thought players would use the missions on the exploration page to engage with that aspect of the game. The missions are very low-maintenance from a modding perspective, while writing an exploration mingle and curating gamewide plot is much more labor-intensive. My idea for the game going forward is to put that labor into the aspects of the game that players are more interested in and have the other theme be more low-maintenance.
2. The idea of incorporating the TDM prompts into the monthly mingles is a great one, and something I'll definitely be considering going forward. I'll give some thought into how to keep the TDM interesting but incorporate some of those aspects into the monthly mingles.