I can definitely admit that character and CR development hold more interest for me than outright action stuff. I mean, don't get me wrong, I also really, really love the exploration and action angles! Having too much of either side can be a ticket to quick burn-out, so I've enjoyed being able to mix it up so easily in this game setting when I feel the need. And exploration/plot stuff has opened up rad unique avenues for development potential, so much so that I almost wound up adding my +1 to that poll option.
But after thinking on it for a few days: even when I'm engaging with action/exploration elements and prompts, which I enjoy a lot, my primary focus and motivation is always based in playing with the way things impact my character(s) and how they grow from that or react to it. It's what I have more fun with. Not so much fight scenes or organizing mission-related things ic/ooc.
+1
But after thinking on it for a few days: even when I'm engaging with action/exploration elements and prompts, which I enjoy a lot, my primary focus and motivation is always based in playing with the way things impact my character(s) and how they grow from that or react to it. It's what I have more fun with. Not so much fight scenes or organizing mission-related things ic/ooc.