What I'm thinking of is less changing the game's focus as much as putting more effort into one theme while allowing the other to go on rails a bit more, as it were. At the moment, I'm not able to both curate game plot and build elaborate exploration logs as well as adding both variety and depth to the SOL aspects, so I would rather pour more effort into detailing and deepening one or the other, while leaving the other more open-ended. It would also allow me to make more major changes to the setting without having to maintain complete equilibrium at all times so as not to mess up one or the other aspect.
Essentially the only major changes would be that if exploration/expansion is chosen, major aspects of the city (size, attitude of NPCs, availability of supplies, etc.) may change with less opportunity to opt out; if SOL were to be chosen, the SOL events would be less frivolous and happy and be more focused on in-depth character and relationship development, and also with less opportunity to opt out.
I hope this helps. I know I'm super wordy sometimes. The long and short of it is: setting aspects will change more no matter which option is chosen, but choosing one option won't erase the other, just make it less guided.
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What I'm thinking of is less changing the game's focus as much as putting more effort into one theme while allowing the other to go on rails a bit more, as it were. At the moment, I'm not able to both curate game plot and build elaborate exploration logs as well as adding both variety and depth to the SOL aspects, so I would rather pour more effort into detailing and deepening one or the other, while leaving the other more open-ended. It would also allow me to make more major changes to the setting without having to maintain complete equilibrium at all times so as not to mess up one or the other aspect.
Essentially the only major changes would be that if exploration/expansion is chosen, major aspects of the city (size, attitude of NPCs, availability of supplies, etc.) may change with less opportunity to opt out; if SOL were to be chosen, the SOL events would be less frivolous and happy and be more focused on in-depth character and relationship development, and also with less opportunity to opt out.
I hope this helps. I know I'm super wordy sometimes. The long and short of it is: setting aspects will change more no matter which option is chosen, but choosing one option won't erase the other, just make it less guided.