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mod post: mini state of the game poll
Hi everyone! This is just a quick poll!
I just wanted to reach out to everyone and ask which aspects of the game players are most interested in. Considering Riverview's playerbase has gotten smaller over the past couple of months, I've been debating on lowering the gamewide cap and shifting the game focus going forward. This would mean more mod-directed plot related to the aspects of the game that players are actually interested in rather than low-maintenance broad sweeps that cover more bases. This would allow me to more directly focus my attention on the things that players would really like to dig into in the setting and allow me to cut down on detail for things that are enjoyable but not high-priority for players.
In the comments, there are a couple of comment threads with major "themes" of the game that I am interested in delving into with more depth. Please respond to the headers with your vote, or hit up the suggestions thread with other ideas or thoughts.
Thank you for any feedback, and I'm looking forward to hearing from you!
QUESTIONS
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SUGGESTIONS
Let me know here!
For more general gamewide or mod feedback, please hit up the mod contact page.
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GAME THEME: slice-of-life, character development, shipping
Increased mod focus on these themes would include more in-depth monthly mingle events that would more intensely affect characters or CR dynamics, including possible shifts in tone for the monthly mingles toward serious themes rather than silly fun with the option of seriousness. Exploration and expansion of the city would be primarily updated through mod commentary with in-character actions affecting the setting less, allowing the mod to focus on thinking of events that could be used to fuel character development arcs.
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GAME THEME: exploration, expansion, action
Increased mod focus on these themes would include more in-depth exploration mingles similar to the most recent one, focused on in-character actions affecting the setting in more dramatic ways. This may shift the overall game tone to more serious and darker themes with occasional gamewide effects such as disasters and epidemics. Slice-of-life festivals and monthly mingles would be less in-depth but still present, and mostly recycled from previous monthly mingle posts.
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